using Lean.Localization;
using UnityEngine;

[CreateAssetMenu(fileName = "GameModeParameters.asset", menuName = "Hole/Game Mode")]
public class GameModeParameters : ScriptableObject
{
	public string id;

	[Space]
	public Sprite icon;

	public Color color;

	public bool hasBestScore;

	public string scoreFormat;

	[Space]
	[LeanPhraseName]
	public string title;

	[LeanPhraseName]
	public string description;

	[LeanPhraseName]
	public string loadingTitle;

	[LeanPhraseName]
	public string loadingDescription;

	[Space]
	[Scene]
	public string gameScene;
}
